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Re: A4000+CV64/3D+ZORROIII



...
> Nema tady nekdo informace jakych prenosovych rychlosti dosahuji ZorroIII
> sloty v A4k?.

Zavisin na implementaci. Z3 bus se asynchronni bus, kde zavisi JEN a JEN na
tom, jakou rychlosti komunikuje Buster a dany zarizeni.

> Zajimaji me prakticke informace.

Yup.

CST test

a4k CSPPC-225, 060/66, CVPPC, cgx              - 150 fps (David Myers)
a4k CSPPC-225, 060/60, CVPPC, cgx              - 147 fps (David Myers)
a4k CSPPC-200, 060/50, CVPPC, cgx              - 120 fps (Balazs Bozo)
a4k CSMKIII, 060/66, CVPPC, cgx                - 117 fps (Ivo Janacek)
a4k CSMKIII, 060/50, CVPPC, cgx                - 113 fps (Ivo Janacek)
BlizzPPC-240, 060/50, BVision, cgx             - 113 fps (Thomas Pucyk)
a4k CSMKI, 060/50, CV64, cgx                   - 105 fps (Lubos Nemec)
BlizzPPC-240, 060/50, BVision, cgx             - 104 fps (Martina Jacobs)
a3k CSPPC-233, 060/50, CV64, p96               -  95 fps (Frank Wille)
a4k CSPPC-180, 040/40, CVPPC, cgx              -  94 fps (Filip Doksansky)
BlizzPPC-270, 040/40, BVision, cgx             -  90 fps (mADbART)
a4k CSPPC-233, 040/40, CVPPC, cgx              -  88 fps (Christian Robl)
BlizzPPC-240, 040/40, BVision, cgx             -  88 fps (Wolfgang Krause)
a4k CSPPC-266, 060/73, PIV, p96                -  76 fps (Joe)
a4k CSPPC-245, 060/70, PIV, p96                -  75 fps (Joe)
a4k CSPPC-233, 060/50, PIV, p96                -  75 fps (Pekka Sippola)
a4k CSPPC-233, 060/60, PIV, p96                -  74 fps (Joe)
a4k CSPPC-200, 040/40, PIV, p96                -  73 fps (Andrea Vallinotto)
a4k CSMKII, 040/40, PIV, p96                   -  73 fps (Markus Maier)
a4k CSMKII, 060/50, PIV, p96                   -  71 fps (Laszlo Torok)
BlizzPPC-266, 040/25, BVision, cgx             -  67 fps (Jacek Rzeuski)
BlizzPPC-200, 040/25, BVision, cgx             -  67 fps (Javier de las Rivas)
a3k CSPPC-233, 060/50, GVP Spectrum28/24, cgx3 -  66 fps (Peter McGavin)
a4k CSPPC-233, 060/50, CV3D, p96               -  64 fps (Pekka Sippola)
a3k WarpEngine, 040/40, PIV, p96               -  60 fps (Klaus Burkert)
a4k CSPPC-200, 060/60 CV3D, p96& cgx (same)    -  59 fps (Jason Watson)
a3k Mercury, 040/35, CV64, p96                 -  59 fps (Jan-Willem)
a4k CSMKII, 060/50, CV3D, cgx                  -  56 fps (Jirka Placek)
a4k CSMKI, 060/50, CV3D, cgx                   -  56 fps (Leif Oppermann)
a4k CSMKII, 060/50 & 603e/150, cgx             -  56 fps (Joseph Fenton)
a4k CSPPC-180, 040/40, CV3D, cgx & p96 (same)  -  55 fps (Filip Doksansky)
Blizz1260, 060/64, Pixel64 p96                 -  55 fps (Bill Eaves)
a2k TekMagic, 060, 060/64, PIV, p96            -  51 fps (Dominique Harelle)
a4k CSMKII, 040/40, PiccoloSD64, p96           -  50 fps (Mathias Uhlig)
a2k B2060, 060/50, PIV, p96                    -  49 fps (Flemming Steffensen)
Blizz1260, 060/64, Z2, PIV, p96                -  42 fps (my NOT RELIABLE)   - Micronik
Blizz1260, 060/60, Z2, PIV, p96                -  40 fps (my)                - Micronik
a4k A3640, 040/25, RetinaZ3, cgx               -  38 fps (Pieter Roodnat)
a2k B2040, 040/40, PIV, p96                    -  35 fps (Norbert Roth)
a2k WildFire, 060/50, PIV, p96                 -  35 fps (Dirk Busse)
a500 B2060, 060/57, PicassoII+, p96            -  35 fps (Pekka Sippola)
Blizz1260, 060/50, Z2, CV3D, cgx & p96 (same)  -  34 fps (my)                - Micronik
a2k B2040, 040/40, PicassoII+, p96             -  34 fps (Vincent Gouret)
BlizzPPC-240, 040/25, Z2, PIV, p96             -  34 fps (Paul Venton)
Blizz1260, 060/50, Z2, CV3D, cgx & p96 (same)  -  34 fps (Jan Britsch)       - RBM Onboard
Blizz1240, 040/40, Z2, PIV, p96                -  34 fps (Frank Seidel)      - Micronik
Blizz1260, 060/50, Z2, PIV, p96                -  33 fps (Chris Dallimore)   - Micronik
a2k WildFire, 060/50, PiccoloSD64, cgx         -  31 fps (Steve Bowman)
a4k CSMKII, 060/50, PicassoII, p96             -  28 fps (Christian Authman)
a3k CSMKII, 060/50, PicassoII, p96             -  28 fps (Massimo Tantignone)
a4k Apollo040/40, PicassoII, cgx               -  28 fps (David Erman)
Blizz1260, 060/64, CV3D, p96                   -  27 fps (Teemu Karkkainen)

...a4k je a4k, to je jasny. a3k a a4k maji Z3 bus, co to zajima.
Dany test kopiruje 320x200 CLUT (8bit) bitmapy (dve, precalced) do
videopameti. Screenmode se bere z BestModeId() callu a je to plnne OS
program, tzn. pouziva korektne LockBitmap(), GetBitmapAdress(), pak RENDER
a pak UnlockBitmap().

Je to vlastne takovy Doom bez renderu.


Zajimavost! Na BV/CVPPC kartach staci zvysit rozliseni testu (ne velikost dat,
ofcourse!) a jede to podstatne rychleji...  Je to divny, melo by to byt naopak,
ale je to dokazane. Da se tak dosahnout s 060 i 200fps...

Rychlost s MB/sec vypoctes zcela jednoduse, staci tech presne 64k dat
vynasobit framerate:

Treba, FiDovi to delalo 55fps (Z3 CV3D), coz je 55 x 64k = 3.4375 MB/sec.

To je realny vysledek.



Jine testy pouzivaji direct zapis do adress space. Pak nejsou realne (pres
bus se sypou jen 4bytes a tak podobne - BusTest, etc...), ovsem za nedosazitelneho
predpokladu nulove cekaci doby na pamet by to snad mohlo v realu fungovat ;)))

Kdyz jsem si tak s tim hral, dosahl jsem tohle:


 Card       Orginal       Overclocked

 CV3D      7.2 Mb/sec  ->  10 Mb/sec
 PIV       9.3 Mb/sec  ->  12 Mb/sec
 CV64     13.3 Mb/sec  ->  17 Mb/sec

Dobry, ne? ;)))
...ale nespim na vavrinech, a soucasny rekord pro PIV je 13.4MB/sec a pro
CV64 dokonce neuveritelnych 17.84MB/sec, a planuji jeste vice... :)))

CV64 totiz nema zorro2pci bridge, takze je nejrychlejsi na zapis. Jinak
ale sucks :(

> Ma tady nekdo kartu s 604e? Malo se o tom pise, nejake prakticke zkusenosti
> by nebyly spatne.

Chtel bych jednu ;)

> Nezkousel nekdo hrat hru Wipeout na teto konfiguraci A4k/PPC/CV643D? Diky.

Jeden se na 3DW ML nasel. Rikal ze to bylo nehratelne pomale, a ani
se nedivim. CV3D neni dobra karta.

See ya!

Pavel Narozny, Troda of PEGAS, troda@cbnet.cz

"Intel inside, idiot outside."